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AI Insights · Timothy · July 2025

Top 5 Third Person Games on iOS in Australia Q2 2025

Explore the performance of the top 5 third-person games on iOS in Australia for Q2 2025, including trends in downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Australia Q2 2025

In the second quarter of 2025, the top 5 third-person games on the iOS platform in Australia showcased interesting trends in weekly downloads, revenue, and active users. Here's how each app performed based on data from Sensor Tower.

Last War:Survival from FUNFLY PTE. LTD. saw its weekly revenue peak at approximately $437.5K in late April, with a consistent revenue stream hovering around $297K to $322K throughout the quarter. Downloads began at 10.5K at the quarter's start, gradually declining to 4.6K by the end of June. Active users fluctuated, starting at 31.1K, peaking at 31.8K, and ending at 23.5K.

PUBG MOBILE by Tencent Mobile International Limited experienced a steady decline in revenue, starting at $279.4K and dropping to $90.5K by the end of June. Downloads remained relatively stable, averaging around 4.4K weekly, with a slight increase to 4.8K in the last week of June. Active users started at 28.6K, saw a dip to 17.8K in early June, and ended at 20K.

Genshin Impact from COGNOSPHERE PTE. LTD. had notable revenue spikes, particularly a peak of $167.5K in mid-June. Downloads were modest, averaging approximately 1K weekly, while active users maintained a steady presence, fluctuating between 15.6K and 19.7K throughout the quarter.

Wuthering Waves by KURO GAMES showed significant volatility in revenue, with a notable peak at $89.8K in early June. Downloads saw a surge to 10K in late April, coinciding with a rise in active users to 13.6K in early June before stabilizing around 7.7K by the quarter's end.

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced a revenue spike to $65.9K in late May, followed by a gradual decline. Downloads were steady, averaging about 600 weekly, while active users consistently hovered around 14.8K.

These insights from Sensor Tower highlight the dynamic landscape of mobile gaming in Australia, with varying trends in engagement and monetization across different titles. For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025